There will be a new release (#4) out soon. Nothing major this time, mostly bug fixes (unfortunately there were a few crashing bugs in #3) as well as putting auto-save back in. It was unintentionally left out in the previous release. Apart from that there will be some new content (monsters, items, abilities). After #4 […]
Month: September 2014
I am thinking about changing some of the gameplay aspects significantly when it comes to field of vision and ranged combat. As you may have noticed, the “range” attribute is currently fairly useless. Since ranged combat decreases in accuracy by a full 10% for every square of distance, you are not going to be that […]