Some of the wands in the game increase your attributes at the expense of temporary draining your max-mana. The original intention of such wands was that you should not be able to buff your attributes to extreme values by restoring your mana and keep buffing (the mechanics was inspired by Incursions way of handling buff […]
Month: October 2014
This is just a quick post showing what I’ve been working on lately and that will show up in Release #5. The new release will be pretty different from the previous ones in many ways, mostly because of the recent changes. But there’s a lot more coming: Ranged Combat Targeting Since the ‘range’ attribute has […]
The Ground Gives Way is getting darker and scarier. In the current development version I have done as I previously mentioned: removed the “range” attribute and replaced it with a “light” attribute. The results are quite promising! Field of Vision In Release #4 and before, your field of vision was unlimited. Your vision was blocked […]
Release #4 of The Ground Gives Way is mostly a bugfix release, but with some new content. Some highlights: No more crashing related to winning, traps on the bottom floor or eggs in inventory. New amulets, monsters and monster abilities. The likelihood of deadends has been decreased. Save compatibility is broken with earlier versions, unzip […]