This is the final post in the series of the new monster system. In the part 1 I talked about how all attributes and effects of monsters will be visible, and in part 2 I talked about a new magic system for monsters. In this final part I will talk about how monsters will attack […]
Month: January 2016
See also: part 1 and part 3. In part 1 I wrote about how I am working on a new system for monsters and that the first step is to make it more transparent by revealing all attributes of monsters. In this part I will explain the new magic system of monsters. This new system […]