I just wanted to share how the recent changes to the game have made monster behaviour a lot more interesting. The Goblin Archer In a recent game, I just exited a level through the downstairs and ended up in a room cornered with small braziers. Since I was standing in the light of the braziers, […]
Month: May 2016
You may want to read the previous posts in the series about light and noise before reading this: part I, part II. Information The game is getting more complex for each release, and I want the game to still clearly communicate what happens. In the new release you will clearly be able to see when, […]