First a short progress report: Release v2.3 is getting close. I will probably try out a new release procedure this time: One or two weeks before the official release of v2.3 I will put out a beta/test version here on the webpage to collect bugs and feedback about the new mechanics before the official release. […]
Month: September 2017
The Problem with Poison I have intended to change to poison mechanics for a long time. The current system has a few problems associated with it, both when used against the player and against a monster. On the Player When the player is poisoned it means you have to rest, use a consumable or slowly […]
The Problem With Armour and Resistance I quite like the idea of how armour and elemental resistance work in the game. But I don’t quite like how it works out in practice. The idea is that if you have x% armour (or elemental resistance), then every point of damage will be rolled against x% and […]