A new feature that I’m excited about is a new way of obtaining spells: from equipment! From v2.4 equipment may contain spells (just like wands) and lets you cast spells while wearing the equipment. Mechanics The spells from equipment work exactly like those from wands. They have a range, an Mp-cost, a target type and […]
Month: December 2017
There are two types of area of effect (AoE) in TGGW: some monster abilities (like the yellow fungus “spores”) and the player can deal make area effects with some rods (like rod of firestorm). It is currently not very well communicated exactly how an AoE is applied; for rods there is no graphics, and for […]
The game manual is really a pain to keep updated during to the amounts of change the game is seeing, and keeping the manual up-to-date would require a lot of time that could be spent on development. Instead, the reference document have become the source of important information that I keep up to date. When […]