I’ve put up a beta-version of v2.4 up at the downloads page (below the stable release). I’m looking for some feedback (but mainly critical bugs) before the official release. If you are interested and want a chance to influence development, please take a look and let me know how the game plays, preferably before the […]
Month: February 2018
v2.4 is almost done, I’m currently playtesting and polishing it a bit. In a couple of days I will put up a release candidate/development version with the purpose of receiving some feedback before the official release. In this post I reveal some minor features that will be in v2.4. Adrenaline There is now a small […]
In this post I will describe two smaller and quite unrelated features. More Transparency I am trying to make most things in TGGW as transparent as possibly, i.e., you should not have to look up things or have to ask about how important things work. For this reason I have introduced some additional info on […]