Category: Development

A Richer Dungeon

As most of you know, the dungeon in TGGW is 15 levels deep. However, even with only 15 levels, the entire game looks very samey and monotonous. In v2.2 I’m introducing something very special… the dungeon will no longer look like it did. The dungeon is now divided into themed dungeon sections. I am not […]

More Fixes

I have been silent for a while. I have been busy with other things lately but am now back in development!  I’ve already been implementing a bunch of exciting stuff for the next major release which I will blog about soon. However, since v2 there has been a lot of bugs reported, and while v2.1.1 […]

An Important Change

Just a quick post about an important change in v2.1. As those who is familiar with the game probably knows, the dungeon can sometimes generate unwinnable situations in form of large portions of water, lava or an obstacle which the character cannot overcome. I have always been personally ok with this, which I also justify […]

Onward!

The Next Release I’ve already got a huge amount of feedback for v2.0 by mail, on reddit and on the announcement post. I am very happy and thankful for this! Thank you everyone who played it, given feedback or made videos! Currently, I am fixing some of the things I have received feedback on. I […]