Edit 21 feb: new version uploaded. Censers now spawn on the floor, worn rope and rusty daggers fixed. Edit 23 feb: new version uploaded. Fixed crash when goblins flee, castleguard dialogue is back, goblin monks are back to normal, a ‘v’ shortcut reminder is added to the main menu. I’ve put up a development […]
Category: News
v2.5 is finally getting finished, almost a year after v2.4. The delay is mostly because I had two quite long breaks from development this year. One during summer and one during winter, with focused development periods in the spring and fall. In this post I will summerize some of the changes that I haven’t got […]
I haven’t posted since May so I just wanted to give a short status update. I took a break from development during summer but I am back in development since about a month ago and am currently working on v2.5. There are quite a few new features coming and I will blog about them as […]
I have fixed some bugs in v2.4.1 of which one I think is quite critical. Stone vaults and golden vaults are missing guards, which kind of ruins the whole point of having vaults. A few smaller bugs were also fixed, See the changelog for details. You can get the patch right here (fully compatible with […]
v2.4 unfortunately contains a critical crash-bug: selecting a launcher in the inventory while having a launcher equipped will in many circumstances crash the game. I have fixed this bug (and another less critical crash bug) in v2.4.1, so please re-download. You can unzip the archive over your v2.4 folder without losing saves or settings. The […]
You can download the new version here. The biggest changes are: Rest Preview Equipment spells Multi-coloured messages New area effects Adrenaline, cure slime, rune magic and memory map You can find all changes in the changelog. For those who played before I recommend the “what’s new in v2.4” tutorial. I want to give special thanks […]
I’ve put up a beta-version of v2.4 up at the downloads page (below the stable release). I’m looking for some feedback (but mainly critical bugs) before the official release. If you are interested and want a chance to influence development, please take a look and let me know how the game plays, preferably before the […]
v2.4 is almost done, I’m currently playtesting and polishing it a bit. In a couple of days I will put up a release candidate/development version with the purpose of receiving some feedback before the official release. In this post I reveal some minor features that will be in v2.4. Adrenaline There is now a small […]
The game manual is really a pain to keep updated during to the amounts of change the game is seeing, and keeping the manual up-to-date would require a lot of time that could be spent on development. Instead, the reference document have become the source of important information that I keep up to date. When […]
I am very happy to annonuce that v2.3 is now out! It has one of the longest changelogs so far even though the changes are less fundamental than those in v2.2 were. The main changes are: Interesting merchants, Predictable armour and resistance, Poison rework, Attacks of Opportunity and more interesting Monster Behaviour. You can learn […]