The Next Release I’ve already got a huge amount of feedback for v2.0 by mail, on reddit and on the announcement post. I am very happy and thankful for this! Thank you everyone who played it, given feedback or made videos! Currently, I am fixing some of the things I have received feedback on. I […]
Category: News
You can now download release v2.0 for Windows. You can read more about the release and version number as well as a summary of what’s new here. You can also read the full changelog. If you have any questions be sure to check the FAQ. While the manual is out of date (although a huge […]
A New Version It’s been almost a year since Release #7 came out. A lot has happened to the game since then. In fact, there are so many and radical changes that I consider it to be a new version of the game. The first release of this new version of the game will have […]
The next release is finished in the sense that I am not going to add anything more to it. I am currently testing it with the help of some friends, and there are still some bugs that I am trying to fix. I plan to announce a release date very soon (the release date is […]
See also: part 1 and part 3. In part 1 I wrote about how I am working on a new system for monsters and that the first step is to make it more transparent by revealing all attributes of monsters. In this part I will explain the new magic system of monsters. This new system […]
Release #7 has been out for a bit more than a month now and I hope you have been enjoying it! It seems to have found quite a few new players as well, most likely thanks to the really nice review in rock paper shotgun. The game was downloaded 1000 times in the first week! […]
Finally! Release #7 is now out, nearly 7 months after the previous one. It has the most changes in TGGW in a new release so far. I really hope it will feel like a fun and fresh experience. You can download it here. I’m excited to hear what you think about this release! Quick “what’s […]
Unfortunately I recently encountered a problem that requires me to re-write parts of the code (this is because the equipment comparison screen didn’t work correctly with the new mechanics) so I couldn’t release in the end of September as I planned. The re-writing is almost done now, but I need some time to test it […]
This is most likely the last blog post before the release. I am still testing and fixing some minor bugs, but the release will hopefully be released before the end of September! I have even started to update the manual to the next release (not finished yet, but you can have a look if you […]
I’m really happy to announce that Release #7 is now finally nearly finished (most likely not more than in 2 weeks). This will be the biggest update to the game I’ve done so far (and the longest delay so far…). I will now enter a testing phase and make sure everything works as it should. […]