Category: News

Treasure room bug – New download

I found yet another critical bug in Release #6, all treasure rooms are empty! This takes one of the most exciting parts of the gameplay away. I therefore release yet another version of Release #6, but this time I call it #6A to distinguish it from earlier downloads. Saved games are not compatible with Release […]

Release #6 is Out!

Release #6 of The Ground Gives Way is now out! It is a fairly minor update and most of the changes are bug fixes and interface improvements. Some of the most important changes in this release: Improved inventory management. A new option for the colour of unseen squares. Crash bug at trainers fixed. Confirmation when […]

New Option and Scrolling Messages

Release #6 is about ready, and I will now be entering a phase of testing. The release will be fairly minor compared to what they usually are. There are mostly bug fixes (including some unfortunate crash bugs introduced in Release #5), balancing and making the interface smoother. Some of the changes: Inventory Management As I […]

The Manual is up to Date

The manual is now finally up to date with Release #5. Most of what is new there are things I’ve already explained in the blog. You might want to take a look at monster abilities and conditions for things that you haven’t seen. There are also sections for how to scroll the side panels and […]

Let’s Play

I am delighted to see that several players have recorded “let’s plays” of The Ground Gives Way. For me personally this is great to see because it helps me see how players play the game so I can see potential issues and learn how player’s perceive the game. For players I think these videos can […]

Development Continues

I’ve been having a break from development since the previous release. I’m now returning to development and will be making plans for a sixth release. First I will make sure the manual is updated to release #5 (there are still some inconsistencies and old screen shots). Then I will collect the various bug reports I […]

Release #5 is out!

Finally Release #5 is out, almost 6 month after the original release. The most important changes are: The field of vision is now limited by light (in unlit rooms). And the ‘range’ attribute has been replaced by a ‘light’ attribute. Lots of new items and changed items due to the changed attributes. The ability to […]