It has been a while since I posted here… I just wanted to tell that Release #5 is on its way and will be released very soon (definitely before the holidays)! I have also made some changes to the webpage (new colours, new screenshots) to reflect on the now darker version that is about to […]
Category: News
This is just a quick post showing what I’ve been working on lately and that will show up in Release #5. The new release will be pretty different from the previous ones in many ways, mostly because of the recent changes. But there’s a lot more coming: Ranged Combat Targeting Since the ‘range’ attribute has […]
Release #4 of The Ground Gives Way is mostly a bugfix release, but with some new content. Some highlights: No more crashing related to winning, traps on the bottom floor or eggs in inventory. New amulets, monsters and monster abilities. The likelihood of deadends has been decreased. Save compatibility is broken with earlier versions, unzip […]
There will be a new release (#4) out soon. Nothing major this time, mostly bug fixes (unfortunately there were a few crashing bugs in #3) as well as putting auto-save back in. It was unintentionally left out in the previous release. Apart from that there will be some new content (monsters, items, abilities). After #4 […]
The third release of The Ground Gives Way is now out! As I mentioned earlier it has a lot of new stuff and fixes. Many things have come from feedback from players, so thank you very much everyone who have made suggestions/bug reports! The most significant changes are: New item category: rods. Cave levels. Better […]
There will soon be a release #3 of The Ground Gives Way. This is quite a major release compared to #2 with a lot of news and an extensive changelog. I am not quite done testing this version, so I don’t know exactly when I will release it, but it still looks like end of […]
I am working on a new release of The Ground Gives Way. I shared some of the plans for the next few releases in my previous post, on which I still welcome any suggestions. However, sometimes inspiration strikes and I have implemented a new item category in the next release: rods. Rods Rods are a […]
The Ground Gives way has been out a little bit over a month now. It seems to be quite a lot of people enjoying the game and that makes me really happy! There are still a few issues of course so I thought I’d let you in on what I am planning to do next. […]
As I posted earlier, I felt an urgency to release an update to TGGW since there is a fundamental gameplay element that was missing due to a bug: enchanted items! The most notable changes in this release are: There are now enchanted items in the game! You can quickly restart a new game in the […]
I have almost finished a new release (Release #2) of The Ground Gives Way. I had initially planned to include more in this release but since I have discovered (and fixed) some pretty serious bugs in release #1, I want to get a new version out as soon as possible. The rest of the plans […]