I have worked on the next version of TGGW in silence for a while. Without spoiling too much, I have a lot of plans that I’m excited for in the next version, most of which has been implemented already. I am in the process of testing thoroughly what to include and not. The first thing […]
In 2022, Gambler Justice (GJ) did a very impressive 11-win streak in the dev version of TGGW v2.6 (which since then also has been repeated by MTF who is on an ongoing 13-win streak so far). GJ recently reached an amazing 100 consecutive wins in TGGW v2.6! This is something that I never thought I […]
Almost three years after v2.5, a new version is finally out. It has quite an extensive changelog. As usual there’s a tutorial that guides you through some of these changes (called “what’s new in v2.6”). You can also check the recent blogposts for details and reasoning behind the changes. I would like to sincerely thank […]
Player “Gambler Justice” (also known as just GJ) just completed a win streak of 11 consecutive runs in the current dev version (v2.6D) which is the current record and which I think is very impressive and worth posting about! He held the previous streak record of 9 wins in v2.5 as well. The streak was […]
v2.6 is very nearly done and this is likely the last blogpost before the release. If you are interested in trying it out to give some early feedback on v2.6 before the official release (which will probably be in the second half of January) you can find it at the downloads page. The properties of […]
The way theivery works in v2.5 is a bit problematic, and I have identified the following problems: Some players feel that thievery builds are more powerful than any other build, to the point of trying to go for thievery builds whenever possible. Some players feel that thievery builds are too hard to get get going […]
The idea of censers/meditations was to introduce a new build archetype for more healer-type characters that can use protective and healing chants while giving up on sharp weapons and have a little of a conduct. I still like the idea, but the implementation didn’t work out great. Here are some problems: It is very easy […]
Sorry for the few updates… development is still going on but quite slowly. I thought I’d give a small update on what is in the works. One of the things that are changing in the next version is how magic works. Spell Resistance So far, spell resistance has been connected directly to your current max […]
Hi there! It’s been over a year (almost a year and a half) since last update, and last release. I’ve been having a long break from development, and just wanted to tell you that I’m back. I have a lot of plans but I don’t know exactly what will make it into the next version, […]
It turns out Release v2.5.1 also introduced some new bugs… so now yet another update is available. Again saves are not compatible even with v2.5.1. This is a smaller update, but with some important bug fixes and various misc changes.