Full Inventory

For the later half of the game your inventory will typically be full. The interface gets a bit clunky when your inventory is full. Sometimes you need to temporarily drop items in order to pick new ones up and equip them. This is something that quickly gets annoying so I have changed this functionality. When […]

Let’s Play

I am delighted to see that several players have recorded “let’s plays” of The Ground Gives Way. For me personally this is great to see because it helps me see how players play the game so I can see potential issues and learn how player’s perceive the game. For players I think these videos can […]

Development Continues

I’ve been having a break from development since the previous release. I’m now returning to development and will be making plans for a sixth release. First I will make sure the manual is updated to release #5 (there are still some inconsistencies and old screen shots). Then I will collect the various bug reports I […]

Release #5 is out!

Finally Release #5 is out, almost 6 month after the original release. The most important changes are: The field of vision is now limited by light (in unlit rooms). And the ‘range’ attribute has been replaced by a ‘light’ attribute. Lots of new items and changed items due to the changed attributes. The ability to […]

It is Coming…

It has been a while since I posted here… I just wanted to tell that Release #5 is on its way and will be released very soon (definitely before the holidays)! I have also made some changes to the webpage (new colours, new screenshots) to reflect on the now darker version that is about to […]

Buff-wands are changed

Some of the wands in the game increase your attributes at the expense of temporary draining your max-mana. The original intention of such wands was that you should not be able to buff your attributes to extreme values by restoring your mana and keep buffing (the mechanics was inspired by Incursions way of handling buff […]

Release #4 is out!

Release #4 of The Ground Gives Way is mostly a bugfix release, but with some new content. Some highlights: No more crashing related to winning, traps on the bottom floor or eggs in inventory. New amulets, monsters and monster abilities. The likelihood of deadends has been decreased. Save compatibility is broken with earlier versions, unzip […]

Short Update

There will be a new release (#4) out soon. Nothing major this time, mostly bug fixes (unfortunately there were a few crashing bugs in #3) as well as putting auto-save back in. It was unintentionally left out in the previous release. Apart from that there will be some new content (monsters, items, abilities). After #4 […]