I am thinking about changing some of the gameplay aspects significantly when it comes to field of vision and ranged combat. As you may have noticed, the “range” attribute is currently fairly useless. Since ranged combat decreases in accuracy by a full 10% for every square of distance, you are not going to be that […]
The third release of The Ground Gives Way is now out! As I mentioned earlier it has a lot of new stuff and fixes. Many things have come from feedback from players, so thank you very much everyone who have made suggestions/bug reports! The most significant changes are: New item category: rods. Cave levels. Better […]
In release 1-2 you could run in corridors by pressing space. In release #3 I have improved on this so that you can run anywhere. I have implemented this a bit differently from other roguelikes so I thought I’d explain why. Autorunning by Space You run just like in the previous releases by pressing space. […]
There will soon be a release #3 of The Ground Gives Way. This is quite a major release compared to #2 with a lot of news and an extensive changelog. I am not quite done testing this version, so I don’t know exactly when I will release it, but it still looks like end of […]
I am working on a new release of The Ground Gives Way. I shared some of the plans for the next few releases in my previous post, on which I still welcome any suggestions. However, sometimes inspiration strikes and I have implemented a new item category in the next release: rods. Rods Rods are a […]
The Ground Gives way has been out a little bit over a month now. It seems to be quite a lot of people enjoying the game and that makes me really happy! There are still a few issues of course so I thought I’d let you in on what I am planning to do next. […]
As I posted earlier, I felt an urgency to release an update to TGGW since there is a fundamental gameplay element that was missing due to a bug: enchanted items! The most notable changes in this release are: There are now enchanted items in the game! You can quickly restart a new game in the […]
I have almost finished a new release (Release #2) of The Ground Gives Way. I had initially planned to include more in this release but since I have discovered (and fixed) some pretty serious bugs in release #1, I want to get a new version out as soon as possible. The rest of the plans […]
It seems that there was a problem to play TGGW in Windows XP. Now there is a version that can be used with Windows XP here. It might even work with earlier Windows versions, but this has not been tested.
So two weeks after the release, the manual is finally out. Currently you can browse it online, but I’m thinking about preparing an offline version for download if there is interest for it. The manual is pretty detailed and explains pretty much all the core mechanics in the game, and completely without spoilers. I haven’t […]