If you find The Ground Gives Way very difficult (I certainly hope you do!), here are strategies for early game survival. These strategies include some that usually applies to roguelikes, but some of which are very specific to TGGW. With these hints you should be able to consistently get at least to the bottom of […]
I thought I give you a quick update of my plans, now when The Ground Gives Way have been released. First of all, it has been downloaded almost 300 times since the release, this is something I am very happy about! Thank you everyone who have downloaded and helped me spread the word about the […]
I have finally got The Ground Gives Way in a state where I feel really good about releasing it! I have been working on it for very long and I am now very happy with it, I actually play it a lot myself. I am very excited to hear what you think about it. So […]
Before this post, I just want to say that I consider the first version of the game finished now and I plan to release it on June 20th, 2014. Melee Weapons One major design goal from the beginning was that the different melee weapons should be significantly different from each other, and the choice of […]
As most roguelikes do, TGGW features procedurally generated dungeons. The dungeon is generated using an algorithm that gets nice and varying results. Below you can see a few generated levels (however, you cannot see monsters or items in these screens): The dungeon is made out of a wild mixture of rooms, themed rooms, predefined rooms, […]
I had planned to have The Ground Gives Way out by now, but it seems I will have to delay it a bit longer. I was really dissatisfied with the AI (the monsters didn’t use proper path finding and were sometimes acting a bit too stupid…), so I am currently working on changing and testing […]
I play The Ground Gives Way quite a lot myself to test it, but also because I actually enjoy it myself. In this post I give a bit of a preview of the game by showing the last character I played. It went quite well as I reached level 11 (out of 15). It is […]
As I posted recently, The Ground Gives Way will be released and available for download for Windows in May 2014. If you want to get notified or reminded, you can put your E-mail on the download page.
The Ground Gives Way is approaching a finished state. I am currently polishing it, having it tested and writing the manual for it. I have not set an exact release date but the plan is to have the game released in the second half of May 2014. E-mail me if you are interested in being […]
In this post I describe some of the fundamental gameplay aspects of TGGW. The combat system, the magic system and the recovery system. The Combat System TGGW implements a very simple combat system. There is melee combat and ranged combat. Melee works as common in roguelikes: bump into the enemy to attack it. The action […]