I have put a lot of effort in the user interface for TGGW since I really think that classical roguelikes suffer in this area. Traditionally most of the keyboard is used as a “command set” since roguelikes are generally known to have complex interactions. However, this tradition is now being broken by modern roguelikes. In […]
An important aspect of roguelike game play is variation. If the game implements permadeath, then it is important that each game is different enough from the last. While I enjoy roguelikes a lot, I think that most of the major roguelikes have a problem with variation. One goal of TGGW is to make sure each […]
I have been working on my roguelike game The Ground Gives Way (TGGW) for a couple of years now and it has been in a fully playable state for quite long, so I have decided that it is close to release. In this first post I will explain the main ideas of the game and […]