Speed

The Speed Attribute There are currently 20(!) different speeds in TGGW (i.e., the speed attribute can range between 1-20 for you and monsters). speed determines how many turns you have to wait before acting. Turns are divided into 20-turn segments, and within a 20-turn segment a character may act speed times evenly distributed over the […]

A Richer Dungeon

As most of you know, the dungeon in TGGW is 15 levels deep. However, even with only 15 levels, the entire game looks very samey and monotonous. In v2.2 I’m introducing something very special… the dungeon will no longer look like it did. The dungeon is now divided into themed dungeon sections. I am not […]

[YABR] Yet Another Bugfix Release

Release v2.1.3 is now out. It has a few more bugfixes and one change to NPCs. NPCs moving around really didn’t create any interesting situations and having them disappear and turn up just made it harder to keep track of. NPCs will no longer move and new ones will not spawn. They might still disappear, […]

The Ground Gives Way on Reddit

I decided to start a subreddit for The Ground Gives Way. All you have to do to join the discussion is to create an account on reddit if you don’t already have one and subscribe to r/thegroundgivesway. You are of course still welcome to post as much as you like on my blog posts on […]

Game Discussion

I’m delighted to announce that this website just reached a thousand comments! This is a great milestone and I am really happy that the game is being discussed so much, that you report bugs and give ideas and opinions about the game! Thank you all very much 🙂 Because of this high volume of discussion […]

More Fixes

I have been silent for a while. I have been busy with other things lately but am now back in development!  I’ve already been implementing a bunch of exciting stuff for the next major release which I will blog about soon. However, since v2 there has been a lot of bugs reported, and while v2.1.1 […]