I released v2.1 a bit too quickly. There some bugs that, while very rare, can end your game immediately. I consider such bugs quite severe so I am releasing a quick fix for these bugs. In some rare cases stairs were generated in such a way that you couldn’t continue (thanks stone dog for reporting) […]
This is mostly a bugfix release based on feedback, but there are some significant changes as well. The biggest changes are: A new status “flanked“. A guarantee that stairs are reachable without taking damage from harmful terrain. Inanimate monsters no longer sleep to recover. Interface changes (no flickering, nicer item display) You now bump stairs […]
This is just a quick post about miscellaneous news in v2.1 which is to be released in early November. Flanking v2.1 will have a new contextual, player only status. Whenever you are adjacent to more than one monster you are flanked. When you are flanked you are attacked from more than one direction and consequently […]
I am almost done with v2.1 already! I’m testing it right now and plan to release it in about a week if I don’t find any major problems. It is mostly bug fixes, but the list of changes is actually quite long. There a few gameplay changes as well. Below you can read about one […]
Just a quick post about an important change in v2.1. As those who is familiar with the game probably knows, the dungeon can sometimes generate unwinnable situations in form of large portions of water, lava or an obstacle which the character cannot overcome. I have always been personally ok with this, which I also justify […]
The Next Release I’ve already got a huge amount of feedback for v2.0 by mail, on reddit and on the announcement post. I am very happy and thankful for this! Thank you everyone who played it, given feedback or made videos! Currently, I am fixing some of the things I have received feedback on. I […]
You can now download release v2.0 for Windows. You can read more about the release and version number as well as a summary of what’s new here. You can also read the full changelog. If you have any questions be sure to check the FAQ. While the manual is out of date (although a huge […]
A New Version It’s been almost a year since Release #7 came out. A lot has happened to the game since then. In fact, there are so many and radical changes that I consider it to be a new version of the game. The first release of this new version of the game will have […]
The next release is finished in the sense that I am not going to add anything more to it. I am currently testing it with the help of some friends, and there are still some bugs that I am trying to fix. I plan to announce a release date very soon (the release date is […]
You may want to read part 1 and part 2 before reading this. In this post I will talk about yet another aspect of energy points. New Item Category: Tools There is now a new category of items known as tools. Tools are items that you can use from the inventory by selecting them in […]